Nathan comes to Curran Architecture with an undergrad degree from the Luddy School of Informatics at IU Indianapolis (formally known as IUPUI) in Media Arts and Sciences, focused on Video Game Level Design and a masters in Game Character Design. With a fascination for 3D/hard surfaces design, Nathan adds an impressive skill set to the Architectural Technologist role. Nathan is excited at the opportunity to work on various styles of projects, thinking “outside of the box” from his peers with an architecture background. Outside of work, you can find Nathan spending time with friends and family finding something to model in 3D, or building various LEGO sets up to 3,000 pieces.